通达信公式 K线回顾
N:=2;
OK:=EMA(O,60);
CG:=EMA(C,60);
PDU:=IF(OK>REF(OK,1) AND CG>REF(CG,1),1,0);
Z1:=MA(C,13);
ZX:=REF(Z1,13/2+1);
LIFE:=(EMA(C,60)+EMA(C,90))/2;
VAR1:=(2*C+H+L)/4;
SNOOK:=EMA(VAR1,99)*0.91;
A1:=(C-REF(C,1))/REF(C,1)*100;
MA5:=BARSLAST(A1>3);
MA20:=IF(MA5>0,1,0);{
STICKLINE(C>ZX AND C>=LIFE,O,C,3,0),COLOR0000FF;
STICKLINE(C>ZX AND C<=SNOOK,O,C,3,0),COLOR00FF00;
STICKLINE(C>ZX AND C>SNOOK AND C<LIFE,O,C,3,0),COLORFF0000;
STICKLINE(C>ZX AND MA20=0,O,C,3,0),COLOR00FFFF;
STICKLINE(C>ZX,O,C,1,0),COLORFFFFFF;}
DRAWICON(CROSS(C,ZX),L*0.99,1);
DRAWICON(CROSS(ZX,C),H*1.01,5);
BY20:=MA(C,5);
招财猫:=MA(C,20),LINETHICK2,COLOR00FFFF;
鼠变异:=IF(BY20>招财猫,招财猫,BY20),LINETHICK2,COLOR808080;
选股:=CROSS(C,ZX) AND C>ZX AND MA20=0 ,LINETHICK0;
RB:=BARSCOUNT(C)=ISLASTBAR;
RD:=BARSLAST(RB);
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K2:=HHV(H,50);
K1:=LLV(L,50);
T1:=C>ZX AND C>=LIFE;
T2:=C>ZX AND C>SNOOK AND C<LIFE;
T3:=C>ZX AND C<=SNOOK;
T4:=C<=ZX;
T5:=鼠变异>REF(鼠变异,1) AND 鼠变异!=招财猫 ;
T6:=鼠变异>REF(鼠变异,1) AND 鼠变异=招财猫 AND PDU!=1;
T7:=鼠变异>REF(鼠变异,1) AND 鼠变异=招财猫 AND PDU=1;
T8:=C>ZX AND MA20=0 ;
EEE:=T1+T2+T3+T4+T5+T6+T7+T8 ;
E:=(K2-K1)/(EEE+8) ;
DRAWTEXT(C>0 AND T1>0 AND ISLASTBAR,K2-E,'出洞了逮住它!'),COLOR0000FF;
DRAWTEXT(C>0 AND T2>0 AND ISLASTBAR,K2-E,'鼠玩猫守着它!,'),COLORFF7700;
DRAWTEXT(C>0 AND T3>0 AND ISLASTBAR,K2-E,'露尾巴动作快!,'),COLOR00FF00;
DRAWTEXT(C>0 AND T4>0 AND ISLASTBAR,K2-E,'没有了打个盹!,'),COLOR808080;
DRAWTEXT(C>0 AND T5>0 AND ISLASTBAR,K2-E*2,'发现鼠迹!'),COLOR00FF00;
DRAWTEXT(C>0 AND T6>0 AND ISLASTBAR,K2-E*2,'瞬间鼠影!'),COLORFF66FF;
DRAWTEXT(C>0 AND T7>0 AND ISLASTBAR,K2-E*2,'恶鼠难遁!'),COLOR0000FF;
开:REF(OPEN,N-1)NODRAW;
收:REF(CLOSE,N-1)NODRAW,COLORYELLOW;
高:REF(HIGH,N-1)NODRAW,COLORWHITE;
低:REF(LOW,N-1)NODRAW,COLORYELLOW;
DRAWKLINE(高,开,低,收);
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